Source Vertex Modes⚓︎
Tip
These values are available in Lua by their index in the ni.sourceVertexMode
table. For example, ni.sourceVertexMode.emissive
has a value of 1
.
Index | Value | Description |
---|---|---|
ignore | 0 |
Emissive, ambient, and diffuse colors are all specified by the niMaterialProperty. In other words, vertex colors aren't used. |
emissive | 1 |
Emissive colors are specified by the source vertex colors. Ambient and Diffuse are specified by the niMaterialProperty. |
ambDiff | 2 |
Ambient and Diffuse colors are specified by the source vertex colors. Emissive is specified by the niMaterialProperty (Default). |