Source Vertex Modes⚓︎
Tip
These values are available in Lua by their index in the ni.sourceVertexMode table. For example, ni.sourceVertexMode.emissive has a value of 1.
| Index | Value | Description |
|---|---|---|
| ignore | 0 |
Emissive, ambient, and diffuse colors are all specified by the niMaterialProperty. In other words, vertex colors aren't used. |
| emissive | 1 |
Emissive colors are specified by the source vertex colors. Ambient and Diffuse are specified by the niMaterialProperty. |
| ambDiff | 2 |
Ambient and Diffuse colors are specified by the source vertex colors. Emissive is specified by the niMaterialProperty (Default). |