Property Types⚓︎
Tip
These values are available in Lua by their index in the ni.propertyType
table. For example, ni.propertyType.texturing
has a value of 4
.
Index | Value |
---|---|
alpha | 0 |
fog | 1 |
material | 2 |
stencil | 3 |
texturing | 4 |
vertexColor | 5 |
wireframe | 6 |
zBuffer | 7 |
dither | 8 |
specular | 9 |
shade | 10 |
rendererSpecific | 11 |
firstPropertyType | 0 |
lastPropertyType | 11 |