Property Types⚓︎
Tip
These values are available in Lua by their index in the ni.propertyType table. For example, ni.propertyType.texturing has a value of 4.
| Index | Value |
|---|---|
| alpha | 0 |
| fog | 1 |
| material | 2 |
| stencil | 3 |
| texturing | 4 |
| vertexColor | 5 |
| wireframe | 6 |
| zBuffer | 7 |
| dither | 8 |
| specular | 9 |
| shade | 10 |
| rendererSpecific | 11 |
| firstPropertyType | 0 |
| lastPropertyType | 11 |