Animation Cycle Types⚓︎
Tip
These values are available in Lua by their index in the ni.animCycleType
table. For example, ni.animCycleType.reverse
has a value of 2
.
Index | Value | Description |
---|---|---|
loop | 0 |
At the end of the animation, it's looped again from the beginning. |
reverse | 2 |
At the end of the animation, it's played in reverse achieving a ping-pong effect. |
clamp | 4 |
Animation stops at the end. |