Animation Cycle Types⚓︎
Tip
These values are available in Lua by their index in the ni.animCycleType table. For example, ni.animCycleType.reverse has a value of 2.
| Index | Value | Description |
|---|---|---|
| loop | 0 |
At the end of the animation, it's looped again from the beginning. |
| reverse | 2 |
At the end of the animation, it's played in reverse achieving a ping-pong effect. |
| clamp | 4 |
Animation stops at the end. |