Lighting Modes⚓︎
Tip
These values are available in Lua by their index in the mge.lightingMode table. For example, mge.lightingMode.perPixel has a value of 1.
| Index | Value | Description |
|---|---|---|
| vertex | 0 |
Use standard per-vertex lighting, as in vanilla engine. |
| perPixel | 1 |
Use per-pixel lighting shader. |
| perPixelInteriorOnly | 2 |
Use per-pixel lighting shader, but only in interior cells. |