Crime Types⚓︎
Tip
These values are available in Lua by their index in the tes3.crimeType table. For example, tes3.crimeType.werewolf has a value of 7.
| Index | Value | Description |
|---|---|---|
| attack | 1 |
Attacked NPCs or creatures |
| killing | 2 |
Killed NPCs or creatures |
| pickpocket | 4 |
Pickpocketed NPCs or creatures |
| theft | 5 |
Picked up owned objects |
| trespass | 6 |
Lockpicked, probed, unlocked or tried to sleep in owned objects |
| werewolf | 7 |
Detected while transforming into a werewolf |