Animation States⚓︎
Tip
These values are available in Lua by their index in the tes3.animationState table. For example, tes3.animationState.readyingWeap has a value of 8.
| Index | Value |
|---|---|
| idle | 0 |
| ready | 1 |
| swingUp | 2 |
| swingDown | 3 |
| swingHit | 4 |
| swingFollowLight | 5 |
| swingFollowMed | 6 |
| swingFollowHeavy | 7 |
| readyingWeap | 8 |
| unreadyWeap | 9 |
| casting | 10 |
| castingFollow | 11 |
| readyingMagic | 12 |
| unreadyMagic | 13 |
| knockdown | 14 |
| knockedOut | 15 |
| pickingProbing | 16 |
| wait | 17 |
| dying | 18 |
| dead | 19 |