Animation States⚓︎
Tip
These values are available in Lua by their index in the tes3.animationState
table. For example, tes3.animationState.readyingWeap
has a value of 8
.
Index | Value |
---|---|
idle | 0 |
ready | 1 |
swingUp | 2 |
swingDown | 3 |
swingHit | 4 |
swingFollowLight | 5 |
swingFollowMed | 6 |
swingFollowHeavy | 7 |
readyingWeap | 8 |
unreadyWeap | 9 |
casting | 10 |
castingFollow | 11 |
readyingMagic | 12 |
unreadyMagic | 13 |
knockdown | 14 |
knockedOut | 15 |
pickingProbing | 16 |
wait | 17 |
dying | 18 |
dead | 19 |