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Animation States⚓︎

Tip

These values are available in Lua by their index in the tes3.animationState table. For example, tes3.animationState.readyingWeap has a value of 8.

Index Value
idle 0
ready 1
swingUp 2
swingDown 3
swingHit 4
swingFollowLight 5
swingFollowMed 6
swingFollowHeavy 7
readyingWeap 8
unreadyWeap 9
casting 10
castingFollow 11
readyingMagic 12
unreadyMagic 13
knockdown 14
knockedOut 15
pickingProbing 16
wait 17
dying 18
dead 19