AI Behavior States⚓︎
Tip
These values are available in Lua by their index in the tes3.aiBehaviorState table. For example, tes3.aiBehaviorState.undecided has a value of -1.
| Index | Value |
|---|---|
| undecided | -1 |
| hello | 0 |
| idle | 2 |
| attack | 3 |
| avoid | 4 |
| flee | 6 |
| walk | 8 |
| greet | 12 |