Active Body Parts⚓︎
Tip
These values are available in Lua by their index in the tes3.activeBodyPart table. For example, tes3.activeBodyPart.hair has a value of 1.
| Index | Value |
|---|---|
| head | 0 |
| hair | 1 |
| neck | 2 |
| chest | 3 |
| groin | 4 |
| skirt | 5 |
| rightHand | 6 |
| leftHand | 7 |
| rightWrist | 8 |
| leftWrist | 9 |
| shield | 10 |
| rightForearm | 11 |
| leftForearm | 12 |
| rightUpperArm | 13 |
| leftUpperArm | 14 |
| rightFoot | 15 |
| leftFoot | 16 |
| rightAnkle | 17 |
| leftAnkle | 18 |
| rightKnee | 19 |
| leftKnee | 20 |
| rightUpperLeg | 21 |
| leftUpperLeg | 22 |
| rightPauldron | 23 |
| leftPauldron | 24 |
| weapon | 25 |
| tail | 26 |