updateBodyPartsForItem⚓︎
This event is called prior to adding body parts to for a piece of equipment (armor or clothing).
--- @param e updateBodyPartsForItemEventData
local function updateBodyPartsForItemCallback(e)
end
event.register(tes3.event.updateBodyPartsForItem, updateBodyPartsForItemCallback)
Tip
This event can be filtered based on the item
event data.
Tip
This event supports blocking by setting e.block
to true
or returning false
. Blocking the event prevents vanilla behavior from happening. For example, blocking an equip
event prevents the item from being equipped.
Tip
An event can be claimed by setting e.claim
to true
, or by returning false
from the callback. Claiming the event prevents any lower priority callbacks from being called.
Event Data⚓︎
bodyPartManager
(tes3bodyPartManager): Read-only.reference
's body part manager.isFemale
(boolean): Read-only. If true, the reference is female.isFirstPerson
(boolean): Read-only. If true, the reference is first person.item
(tes3item): The item whose parts will be used. This can be changed to provide an override. Note that items must be of the same type (i.e. armor to armor, but not armor to clothing).reference
(tes3reference): Read-only. Whose body parts are being built for the given item.