uiRefreshed⚓︎
This event is invoked after a UI menu has been created or recreated. This can be useful for when important game subcomponents are destroyed and remade, without the entire UI being activated.
Supported Elements: MenuStat_scroll_pane
--- @param e uiRefreshedEventData
local function uiRefreshedCallback(e)
end
event.register(tes3.event.uiRefreshed, uiRefreshedCallback)
Tip
This event can be filtered based on the element.name
event data.
Tip
An event can be claimed by setting e.claim
to true
, or by returning false
from the callback. Claiming the event prevents any lower priority callbacks from being called.
Event Data⚓︎
element
(tes3uiElement): Read-only. The menu element that was recreated or refreshed. The event is filtered on element.name