saved⚓︎
The saved event fires after the game has successfully been saved. This event is preceded by the save event.
--- @param e savedEventData
local function savedCallback(e)
end
event.register(tes3.event.saved, savedCallback)
Tip
An event can be claimed by setting e.claim
to true
, or by returning false
from the callback. Claiming the event prevents any lower priority callbacks from being called.
Event Data⚓︎
filename
(string): The filename of the save, not including file extension.name
(string): The user facing name of the save, shown in the load/save game menu.