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projectileExpire⚓︎

The projectileExpire event fires just prior to a fired projectile expiring.

--- @param e projectileExpireEventData
local function projectileExpireCallback(e)
end
event.register(tes3.event.projectileExpire, projectileExpireCallback)

Tip

An event can be claimed by setting e.claim to true, or by returning false from the callback. Claiming the event prevents any lower priority callbacks from being called.

Event Data⚓︎

  • firingReference (tes3reference): Read-only. Reference to the actor that fired the projectile.
  • firingWeapon (tes3weapon): Read-only. The weapon that fired the projectile.
  • mobile (tes3mobileProjectile): Read-only. The mobile projectile that is expiring.

projectileHitActorprojectileHitObjectprojectileHitTerrainprojectileExpire