projectileExpire⚓︎
The projectileExpire event fires just prior to a fired projectile expiring.
--- @param e projectileExpireEventData
local function projectileExpireCallback(e)
end
event.register(tes3.event.projectileExpire, projectileExpireCallback)
Tip
An event can be claimed by setting e.claim
to true
, or by returning false
from the callback. Claiming the event prevents any lower priority callbacks from being called.
Event Data⚓︎
firingReference
(tes3reference): Read-only. Reference to the actor that fired the projectile.firingWeapon
(tes3weapon): Read-only. The weapon that fired the projectile.mobile
(tes3mobileProjectile): Read-only. The mobile projectile that is expiring.
Related events⚓︎
projectileHitActorprojectileHitObjectprojectileHitTerrainprojectileExpire