potionBrewed⚓︎
The potionBrewed event is raised when the player brews a new potion.
--- @param e potionBrewedEventData
local function potionBrewedCallback(e)
end
event.register(tes3.event.potionBrewed, potionBrewedCallback)
Tip
An event can be claimed by setting e.claim
to true
, or by returning false
from the callback. Claiming the event prevents any lower priority callbacks from being called.
Event Data⚓︎
alembic
(tes3apparatus): Read-only. The alembic apparatus used to create the potion.calcinator
(tes3apparatus): Read-only. The calcinator apparatus used to create the potion.ingredients
(tes3ingredient[]): Read-only. Ingredients which were used to create the potion.mortar
(tes3apparatus): Read-only. The mortar apparatus used to create the potion.object
(tes3alchemy): Read-only. The potion created by the player.retort
(tes3apparatus): Read-only. The retort apparatus used to create the potion.
Examples⚓︎
Example: Replace a brewed potion with a modified version
event.register(tes3.event.potionBrewed, function(e)
local p = {
["name"] = "[*]" .. e.object.name,
["mesh"] = e.object.mesh,
["icon"] = e.object.icon,
["weight"] = e.object.weight * 2,
["value"] = e.object.value * 50,
["effects"] = {},
}
for i = 1, 8 do
p.effects[i] = e.object.effects[i]
end
---@diagnostic disable-next-line: deprecated
local newPotion = tes3alchemy.create(p)
tes3.removeItem{reference = tes3.player, item = e.object, playSound = false}
tes3.addItem{reference = tes3.player, item = newPotion, playSound = false}
end)