Skip to content

potionBrewed⚓︎

The potionBrewed event is raised when the player brews a new potion.

--- @param e potionBrewedEventData
local function potionBrewedCallback(e)
end
event.register(tes3.event.potionBrewed, potionBrewedCallback)

Tip

An event can be claimed by setting e.claim to true, or by returning false from the callback. Claiming the event prevents any lower priority callbacks from being called.

Event Data⚓︎

  • alembic (tes3apparatus): Read-only. The alembic apparatus used to create the potion.
  • calcinator (tes3apparatus): Read-only. The calcinator apparatus used to create the potion.
  • ingredients (tes3ingredient[]): Read-only. Ingredients which were used to create the potion.
  • mortar (tes3apparatus): Read-only. The mortar apparatus used to create the potion.
  • object (tes3alchemy): Read-only. The potion created by the player.
  • retort (tes3apparatus): Read-only. The retort apparatus used to create the potion.

Examples⚓︎

Example: Replace a brewed potion with a modified version

event.register(tes3.event.potionBrewed, function(e)
    local p = {
        ["name"] = "[*]" .. e.object.name,
        ["mesh"] = e.object.mesh,
        ["icon"] = e.object.icon,
        ["weight"] = e.object.weight * 2,
        ["value"] = e.object.value * 50,
        ["effects"] = {},
    }
    for i = 1, 8 do
        p.effects[i] = e.object.effects[i]
    end

    ---@diagnostic disable-next-line: deprecated
    local newPotion = tes3alchemy.create(p)
    tes3.removeItem{reference = tes3.player, item = e.object, playSound = false}
    tes3.addItem{reference = tes3.player, item = newPotion, playSound = false}
end)

potionBrewFailedpotionBrewSkillCheck