mobileDeactivated⚓︎
This event is called when a mobile object is deactivated. This includes NPCs, creatures and projectiles, but not the player. Typically this happens when an actor dies, a creature gets unsummoned, a projectile collides with something or expires or when the player transitions from one cell to another, causing actors in previously visited cells to get deactivated.
--- @param e mobileDeactivatedEventData
local function mobileDeactivatedCallback(e)
end
event.register(tes3.event.mobileDeactivated, mobileDeactivatedCallback)
Tip
An event can be claimed by setting e.claim
to true
, or by returning false
from the callback. Claiming the event prevents any lower priority callbacks from being called.
Event Data⚓︎
mobile
(tes3mobileObject): Read-only. The deactivated mobile object.reference
(tes3reference): Read-only. The reference that the mobile object has been deactivated for.