mobileActivated⚓︎
This event is called when a mobile object is activated. This includes NPCs, creatures and projectiles, but not the player. This may be the first time that a given reference has an associated mobile object attached to it. Typically this happens when a projectile gets fired, a creature gets summoned or when the player transitions from one cell to another, causing actors in newly loaded cells to get activated.
--- @param e mobileActivatedEventData
local function mobileActivatedCallback(e)
end
event.register(tes3.event.mobileActivated, mobileActivatedCallback)
Tip
An event can be claimed by setting e.claim
to true
, or by returning false
from the callback. Claiming the event prevents any lower priority callbacks from being called.
Event Data⚓︎
mobile
(tes3mobileObject): Read-only. The activated mobile object.reference
(tes3reference): Read-only. The reference that the mobile object has been activated for.