loaded⚓︎
The loaded event fires after the game has been successfully loaded. This event is preceded by the load event.
--- @param e loadedEventData
local function loadedCallback(e)
end
event.register(tes3.event.loaded, loadedCallback)
Tip
An event can be claimed by setting e.claim
to true
, or by returning false
from the callback. Claiming the event prevents any lower priority callbacks from being called.
Event Data⚓︎
filename
(string): Read-only. The filename of the save that was loaded, not including file extension.newGame
(boolean): Read-only. If true, a new game was started.quickload
(boolean): Read-only. If true, the load came from the quickload system.