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initialized⚓︎

The initialized event fires when game code has finished initializing, and all .esm and .esp files have been loaded.

--- @param e initializedEventData
local function initializedCallback(e)
end
event.register(tes3.event.initialized, initializedCallback)

Tip

An event can be claimed by setting e.claim to true, or by returning false from the callback. Claiming the event prevents any lower priority callbacks from being called.