initialized⚓︎
The initialized event fires when game code has finished initializing, and all .esm and .esp files have been loaded.
--- @param e initializedEventData
local function initializedCallback(e)
end
event.register(tes3.event.initialized, initializedCallback)
Tip
An event can be claimed by setting e.claim
to true
, or by returning false
from the callback. Claiming the event prevents any lower priority callbacks from being called.