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determinedAction⚓︎

This event fires when an actor has determined an action in a combat session. The action chosen is session.selectedAction, which can be changed to affect the actor AI. Note that other data in e.session like selectedWeapon or selectedMagic is only indicative of the AI's choice. The weapon or magic that the actor uses must be set on the mobile.

--- @param e determinedActionEventData
local function determinedActionCallback(e)
end
event.register(tes3.event.determinedAction, determinedActionCallback)

Tip

An event can be claimed by setting e.claim to true, or by returning false from the callback. Claiming the event prevents any lower priority callbacks from being called.

Event Data⚓︎

  • session (tes3combatSession): Read-only. The combat session the action has been determined for.

determineAction