determinedAction⚓︎
This event fires when an actor has determined an action in a combat session.
--- @param e determinedActionEventData
local function determinedActionCallback(e)
end
event.register(tes3.event.determinedAction, determinedActionCallback)
Tip
An event can be claimed by setting e.claim
to true
, or by returning false
from the callback. Claiming the event prevents any lower priority callbacks from being called.
Event Data⚓︎
session
(tes3combatSession): Read-only. The combat session the action has been determined for.