damagedHandToHand⚓︎
The damagedHandToHand event triggers after an actor takes fatigue damage from hand-to-hand combat. It does not trigger on health damage, but the damaged
event will.
--- @param e damagedHandToHandEventData
local function damagedHandToHandCallback(e)
end
event.register(tes3.event.damagedHandToHand, damagedHandToHandCallback)
Tip
An event can be claimed by setting e.claim
to true
, or by returning false
from the callback. Claiming the event prevents any lower priority callbacks from being called.
Event Data⚓︎
attacker
(tes3mobileActor): Read-only. The mobile actor dealing the damage. Can be nil.attackerReference
(tes3reference): Read-only. The attacker mobile's associated reference. Can be nil.fatigueDamage
(number): Read-only. The amount of fatigue damage done.mobile
(tes3mobileActor): Read-only. The mobile actor that took fatigue damage.reference
(tes3reference): Read-only. The mobile’s associated reference.source
(tes3.damageSource): Read-only. The origin of the damage. May betes3.damageSource.attack
ortes3.damageSource.script
.