cellChanged⚓︎
The cellChanged event is triggered when the player changes cells. This might occur from going through a door, using intervention or recall spells, or from scripted repositioning.
--- @param e cellChangedEventData
local function cellChangedCallback(e)
end
event.register(tes3.event.cellChanged, cellChangedCallback)
Tip
This event can be filtered based on the cell
event data.
Tip
An event can be claimed by setting e.claim
to true
, or by returning false
from the callback. Claiming the event prevents any lower priority callbacks from being called.
Event Data⚓︎
cell
(tes3cell): Read-only. The new cell that the player has entered.previousCell
(tes3cell): Read-only. The previous cell that the player came from. This will be nil when loading a game.