calcTrainingPrice⚓︎
This event is called when determining the cost of training, and can be used to modify the given price.
--- @param e calcTrainingPriceEventData
local function calcTrainingPriceCallback(e)
end
event.register(tes3.event.calcTrainingPrice, calcTrainingPriceCallback)
Tip
An event can be claimed by setting e.claim
to true
, or by returning false
from the callback. Claiming the event prevents any lower priority callbacks from being called.
Event Data⚓︎
basePrice
(number): Read-only. The price before adjustment.mobile
(tes3mobileActor): Read-only. The mobile actor of the trainer the player is interacting with.price
(number): The adjusted price of the training.reference
(tes3reference): Read-only. mobile’s related reference.skill
(tes3statisticSkill): Read-only. The ID of the skill to be trained.skillId
(number): Read-only. The ID of the skill to be trained.
Related events⚓︎
calcBarterPricecalcEnchantmentPricecalcRepairPricecalcSpellmakingPricecalcSpellPricecalcTrainingPricecalcTravelPrice