calcSpellPrice⚓︎
This event is called when determining the cost of purchasing a spell. The price can be modified.
--- @param e calcSpellPriceEventData
local function calcSpellPriceCallback(e)
end
event.register(tes3.event.calcSpellPrice, calcSpellPriceCallback)
Tip
An event can be claimed by setting e.claim
to true
, or by returning false
from the callback. Claiming the event prevents any lower priority callbacks from being called.
Event Data⚓︎
basePrice
(number): Read-only. The price before adjustment.mobile
(tes3mobileActor): Read-only. The mobile actor of the merchant the player is interacting with.price
(number): The adjusted price of spell.reference
(tes3reference): Read-only. mobile’s related reference.spell
(tes3spell): Read-only. The spell currently being purchased.
Related events⚓︎
calcBarterPricecalcEnchantmentPricecalcRepairPricecalcSpellmakingPricecalcSpellPricecalcTrainingPricecalcTravelPrice