calcRepairPrice⚓︎
This event is called when determining the price of repairing an item. It can be used to override the repair cost.
--- @param e calcRepairPriceEventData
local function calcRepairPriceCallback(e)
end
event.register(tes3.event.calcRepairPrice, calcRepairPriceCallback)
Tip
An event can be claimed by setting e.claim
to true
, or by returning false
from the callback. Claiming the event prevents any lower priority callbacks from being called.
Event Data⚓︎
basePrice
(number): Read-only. The price before adjustment.item
(tes3item): Read-only. The item to be repaired.itemData
(tes3item): Read-only. Variable node. The data associated with item. This may be nil.mobile
(tes3mobileActor): Read-only. The mobile actor of the merchant the player is interacting with.price
(number): The adjusted price of repairing item.reference
(tes3reference): Read-only. mobile’s related reference.
Related events⚓︎
calcBarterPricecalcEnchantmentPricecalcRepairPricecalcSpellmakingPricecalcSpellPricecalcTrainingPricecalcTravelPrice