calcBarterPrice⚓︎
This event is raised when an item price is being determined when bartering.
--- @param e calcBarterPriceEventData
local function calcBarterPriceCallback(e)
end
event.register(tes3.event.calcBarterPrice, calcBarterPriceCallback)
Tip
An event can be claimed by setting e.claim
to true
, or by returning false
from the callback. Claiming the event prevents any lower priority callbacks from being called.
Event Data⚓︎
basePrice
(number): Read-only. The base price of the item, before any event modifications.buying
(boolean): Read-only. If true, the player is buying, otherwise the player is selling.count
(number): Read-only. The number of items being bartered.item
(tes3item): Read-only. The item, if any, that is being bartered.itemData
(tes3itemData): Read-only. The item data for the bartered item.mobile
(tes3mobileActor): Read-only. The mobile actor for who is selling or buying. May not always be available.price
(number): The price of the item. This can be modified, but ensure that the buy/sell price is matched or there will be odd behavior.reference
(tes3reference): Read-only. A shortcut to the mobile's reference. May not always be available.
Related events⚓︎
calcBarterPricecalcEnchantmentPricecalcRepairPricecalcSpellmakingPricecalcSpellPricecalcTrainingPricecalcTravelPrice