bookGetText⚓︎
This event is raised when a book's text is about to be displayed. By providing your own text, you can overwrite what is going to be displayed.
--- @param e bookGetTextEventData
local function bookGetTextCallback(e)
end
event.register(tes3.event.bookGetText, bookGetTextCallback)
Tip
This event can be filtered based on the book
event data.
Tip
An event can be claimed by setting e.claim
to true
, or by returning false
from the callback. Claiming the event prevents any lower priority callbacks from being called.
Event Data⚓︎
book
(tes3book): Read-only. The book whose text is being retrieved.loadOriginalText
(fun(self: bookGetTextEventData): string): Loads the original text for the book from the game files, bypassing this event.text
(string): If set, the book's text will be overwritten with this value. It needs to follow book text conventions as in the Construction Set. In essence, it uses HTML syntax. Important: every book needs to end with a<BR>
statement to be displayed properly. For more details, please read the page on book conventions.
Examples⚓︎
Example: Change the text of a book
This will make every book read Sweetroll.
local newText = [[<div align="left"><font color="002200" size="3" face="Magic Cards"><br>
Sweetroll
<br>
]]
local function example(e)
e.text = newText
end
event.register(tes3.event.bookGetText, example)