bodyPartAssigned⚓︎
Allows reading and overwriting body part assignments.
--- @param e bodyPartAssignedEventData
local function bodyPartAssignedCallback(e)
end
event.register(tes3.event.bodyPartAssigned, bodyPartAssignedCallback)
Tip
This event supports blocking by setting e.block
to true
or returning false
. Blocking the event prevents vanilla behavior from happening. For example, blocking an equip
event prevents the item from being equipped.
Tip
An event can be claimed by setting e.claim
to true
, or by returning false
from the callback. Claiming the event prevents any lower priority callbacks from being called.
Event Data⚓︎
bodyPart
(tes3bodyPart): The body part object assigned.index
(tes3.activeBodyPart): Read-only. The body slot index of the newly assigned body part. Maps to values intes3.activeBodyPart
constants.isFirstPerson
(boolean): Read-only. A flag that controls whether the newly assigned body part is used while the camera is in the first person.manager
(tes3bodyPartManager): Read-only. The access to the body part manager that is associated with the reference that had a body part assigned.object
(tes3physicalObject): Read-only. Access to the physical object for the assigned body part.reference
(tes3reference): Read-only. The reference for the actor whose body part was assigned.
Examples⚓︎
Example: Bald is beautiful
This example shows how to disable hair body parts from appearing on NPCs or the Player.
---@param e bodyPartAssignedEventData
local function baldIsBeautiful(e)
if (e.index == tes3.activeBodyPart.hair) then
-- Returning false from this event will
-- block the assignment of the body part.
return false
end
end
event.register(tes3.event.bodyPartAssigned, baldIsBeautiful)