activationTargetChanged⚓︎
This event is raised when the potential activation target for the player changes.
--- @param e activationTargetChangedEventData
local function activationTargetChangedCallback(e)
end
event.register(tes3.event.activationTargetChanged, activationTargetChangedCallback)
Tip
This event can be filtered based on the current
event data.
Tip
An event can be claimed by setting e.claim
to true
, or by returning false
from the callback. Claiming the event prevents any lower priority callbacks from being called.
Event Data⚓︎
current
(tes3reference): Read-only. The activation target for the player, should they press the activation key. This can be nil when the player is not looking at an activateable object.previous
(tes3reference): Read-only. The previous activation target. If the player picked up or activated the previous target, this value may become nil, as the reference no longer exists after being taken.